View Persistent Perks
New for version 1.2!!!
As a match progresses, you’ll notice shiny stars littered around the map. Collecting a star awards you with +1 Energy. In addition, stars will give you one star credit towards buying a Persistent Perk and speed up the recharge rate of a Persistent Perk (but have no effect on the cool down period) by 10 seconds. Once you have bought a Persistent Perk (from the “Pick Perks” tab in create or join game) you can take them into a game and use them strategically any time you wish. You can bring up to 3 Persistent Perks into a game. Each Perk has an power cost to use and a cool down period before you can use them again. You can buy the Persistent Perks by clicking on the “Buy Perks” button located in the Pick Perks tab.
There are nine kinds of persistent perks in Plain Sight:
Flaming Sword: A very powerful Perk that catches your sword on fire. While active, your attack will require no charge. So a single mouse click will fire you towards your enemies.
Also, your attacks will penetrate enemy shields (except those with mega perk shields), rendering them useless. If you hit someone with the Invincible Shield powerup, you will lose your Flaming Sword, but they will also lose their Shield.
Invincible Shield: You get a shield that automatically blocks all incoming attacks and protects you from Meltdowns. If a Flaming Sword hits you, you will lose your shield, and they will lose their Flaming Sword.
Stealth: This fun little Perk turns you really small, lets you move super fast, stops the ground from lighting up under your feet, and prevents the color streak coming out of your back from appearing. Your enemies will never see you coming, and you can assassinate them before they even figure out where you are.
Chain Detonation: This Perk causes any player caught in your Meltdown to Meltdown as well.
Vacuum Bomb: This Perk drops a small dark sphere, sucking everyone but the person who dropped it into an orbit around the sphere. This sets them up for an easy take-down (providing they don’t escape with the “Break Lock” Perk)!
Perk Void: This Perk creates a big pink cube of safety in which all perks (both Persistent and otherwise) are turned off!
Target Decoy: Lock onto a target and use this Perk to turn him into a huge glowing decoy so everyone goes after him! Target Decoy will be worth a whopping 15 points so it might be worth going after him yourself! The robot will be unable to explode for 30 seconds while a Decoy making him an easy Target, however he will be invulnerable to normal attacks for the first 10 seconds. He will automatically detonate after the 30 second period so make sure to get him quick! And make sure he doesn’t get into the “safety” of a Perk Void cube!
Big Bang: Double the size of your explosions!! What’s more awesome than a white meltdown? A white meltdown which is double the size!!!
Break Lock: This Perk breaks the lock on anyone who targets you and allows you a chance to escape the dreaded Vacuum Bomb!