Right now, it is pretty impossible to win a round after the top player has gain the momentum to keep going, therefore i propose a system that is similar to what Mario Kart does.
in a mario kart game, the player that is placed further near the bottom has a greater chance of getting better items, so they have a fighting chance once they fall behind.
i don’t really want to see plain sight become a super hardcore fast action game, but more of a casual one that is easy to learn, hard to master, and sometimes maybe give in to random chance.
i think it is convenient that there already have stars that are similar to the item boxes in mario kart, now instead of shaving 10 seconds off global perk cooldowns, why not offer some kind of “item” that players can use?
for example, the players at the very top would get something not very useful, like the banana peel in mario kart. something along the lines of…reduce glow for 10 seconds. while the bottom ranking players would get an item that is incredibly helpful.
of course, it doesnt have to be implemented this way, as long as there is something that enables the losing players to fight back.
