This game needs some Deathstreaks/Rubberbanding
Posted: 02 September 2010 08:33 PM   [ Ignore ]
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Right now, it is pretty impossible to win a round after the top player has gain the momentum to keep going, therefore i propose a system that is similar to what Mario Kart does.

in a mario kart game, the player that is placed further near the bottom has a greater chance of getting better items, so they have a fighting chance once they fall behind.

i don’t really want to see plain sight become a super hardcore fast action game, but more of a casual one that is easy to learn, hard to master, and sometimes maybe give in to random chance.

i think it is convenient that there already have stars that are similar to the item boxes in mario kart, now instead of shaving 10 seconds off global perk cooldowns, why not offer some kind of “item” that players can use?

for example, the players at the very top would get something not very useful, like the banana peel in mario kart. something along the lines of…reduce glow for 10 seconds. while the bottom ranking players would get an item that is incredibly helpful.

of course, it doesnt have to be implemented this way, as long as there is something that enables the losing players to fight back.

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Posted: 03 September 2010 04:45 PM   [ Ignore ]   [ # 1 ]
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I tend to agree with this observation. Even if you do get some bonus energy spillage upon entering a well-established game, it doesn’t really feel like it’s enough to bring you even close to the top player even when it’s half-way into the game.

Maybe revisit classic mode with a twist, where lesser players have a better chance to land 1 hit kills or repel attacks from players higher up the food chain.

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Posted: 06 September 2010 01:03 AM   [ Ignore ]   [ # 2 ]
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I would like to see Pperks disabled for the top 3 players.  After that the cool down would depend on your rank with those in last place having no cool down at all.

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Posted: 06 September 2010 09:06 PM   [ Ignore ]   [ # 3 ]
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The lower players can still easily win if you know how to play. I’ve gone in games where the leaders are at like 200+ points and still won by a long shot. Just gotta get used to your own build and your perk set. Shield is very very helpful if you know when and how to use it and can really turn a game around. Before I used to grab stars just to try and get it because it is that awesome, being able to activate it when I want to is like giving a license to slap people.

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Posted: 07 September 2010 08:02 AM   [ Ignore ]   [ # 4 ]
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I came to the same conclusion and thought of a system, something similar to this and posted it. The Persistent Perks have widened the gap between strong, advanced players and beginners.
I think the perk Break Lock would come close to the Banana Peel of Mario Kart, though I haven’t seen the perk in work yet. I assume it breaks the targets from you when used, or does it actually make you untargetable for a while?

Reduced glow is called Stealth, which is actually quite strong when used properly. Only reducing the length of your glow or disabling the glow behind you is indeed not very useful, as a giant colored arrow will still point towards them anyway.

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