game crashing at menus
Posted: 01 September 2010 09:37 PM   [ Ignore ]
Newbie
Rank
Total Posts:  3
Joined  2010-08-23

Microsoft.Xna.Framework.Content.ContentLoadException: Error loading “Content\Textures\UI\highres\bg\perkSlot”. Cannot open file.—-> System.UnauthorizedAccessException: Access to the path ‘D:\Program Files2\Beatnik Games\Plain Sight\Content\Textures\UI\highres\bg\perkSlot.xnb’ is denied.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
  —- End of inner exception stack trace—-
  at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
  at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
  at PlainSight.PickPPerkScreen.LoadCommonTextures()
  at PlainSight.PickPPerkScreen.LoadContentToConstraints(Rectangle region)
  at BeatEngine.Graphics.UI.Tab..ctor(String tabTitle, Vector2 position, TabScreen tabScreen, Rectangle screenRegion, Int32 tabCount)
  at PlainSight.CreateGameScreen.LoadContent()
  at BeatEngine.ScreenSystem.ScreenManager.AddScreen(GameScreen screen)
  at PlainSight.MainMenuScreen.SinglePlayerGame(Object sender, EventArgs e)
  at BeatEngine.Graphics.UI.TriggerObject.HandleInput()
  at BeatEngine.ScreenSystem.ListMenuScreen.HandleInput()
  at PlainSight.BaseListMenuScreen.HandleInput()
  at BeatEngine.ScreenSystem.ScreenManager.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
  at PlainSight.PlainSight.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

Profile
 
 
Posted: 01 September 2010 09:45 PM   [ Ignore ]   [ # 1 ]
Newbie
Rank
Total Posts:  3
Joined  2010-08-23

Specs:
> Mainboard : Asus P5N-D
  > Chipset : nVidia nForce 750i SLI SPP
  > Processor : Intel Core 2 Duo E7200 @ 2533 MHz
  > Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
  > Video Card : NVIDIA GeForce 8600 GT
  > Hard Disk : Hitachi (2000 GB)
  > Hard Disk : Hitachi (500 GB)
  > Hard Disk : WDC (1000 GB)
  > Monitor Type : Acer AL2216W - 22 inches
  > Operating System : Microsoft Windows XP Professional 5.01.2600 Service Pack 3
  > DirectX : Version 9.0c (April 2009)

Profile
 
 
Posted: 02 September 2010 09:26 AM   [ Ignore ]   [ # 2 ]
Administrator
RankRankRankRank
Total Posts:  169
Joined  2009-11-27

Hi I think I replied to your email. Please reinstall game to “c:/beatnik/plainsight” and see if that helps.

Profile
 
 
Posted: 07 September 2010 02:12 PM   [ Ignore ]   [ # 3 ]
Newbie
Rank
Total Posts:  3
Joined  2010-08-23

Already sent this in email


Reinstalled, just gave new errors. .NET and XNA are all up to date.
Also when I tried to delete the old game folder it wouldn’t let me, I could only get rid of it with Unlocker.

When attempting tutorial:
System.NullReferenceException: Object reference not set to an instance of an object.
  at PlainSight.UILayer.UnloadTextures()
  at PlainSight.GameplayScreen.UnloadContent(Boolean hardExit)
  at BeatEngine.ScreenSystem.ScreenManager.UnloadContent()
  at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
  at Microsoft.Xna.Framework.GameComponent.Dispose()
  at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
  at Microsoft.Xna.Framework.Game.Dispose()
  at PlainSight.Program.Main(String[] args)


When attempting to join game:
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading “Content\Textures\UI\highres\bg\perkSlot”. Cannot open file.—-> System.UnauthorizedAccessException: Access to the path ‘C:\Beatnik Games\Plain Sight\Content\Textures\UI\highres\bg\perkSlot.xnb’ is denied.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
  —- End of inner exception stack trace—-
  at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
  at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
  at PlainSight.PickPPerkScreen.LoadCommonTextures()
  at PlainSight.PickPPerkScreen.LoadContentToConstraints(Rectangle region)
  at BeatEngine.Graphics.UI.Tab..ctor(String tabTitle, Vector2 position, TabScreen tabScreen, Rectangle screenRegion, Int32 tabCount)
  at PlainSight.JoinGameScreen.LoadContent()
  at BeatEngine.ScreenSystem.ScreenManager.AddScreen(GameScreen screen)
  at PlainSight.MainMenuScreen.Join(Object sender, EventArgs e)
  at BeatEngine.Graphics.UI.TriggerObject.HandleInput()
  at BeatEngine.ScreenSystem.ListMenuScreen.HandleInput()
  at PlainSight.BaseListMenuScreen.HandleInput()
  at BeatEngine.ScreenSystem.ScreenManager.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
  at PlainSight.PlainSight.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

Profile