The Three Basic Builds (Guide)
Posted: 07 April 2010 09:22 PM   [ Ignore ]
Newbie
Rank
Total Posts:  19
Joined  2010-04-07

Well since i haven’t seen any of these types of posts yet, i might as well put one smile
This is just a general List of the 3 basic builds, and how to play them effectively.

Mobility Build

This one is simple, your upgrading your speed, jump, and recovery.

What seems to be the best starting point for the mobility build is to
upgrade your jump. Having the ability to double, and triple jump is
extremely useful for chasing your targets. If someone is high in the
air, you can continue to chase them by jumping again.

Next you could upgrade either Recovery or Speed, but it is based
purely on personal preference.

I like to upgrade speed first seeing
as most people in the game are jumping, and when you can run as
fast as the people jumping, it takes people by surprise when you
chase them down on the ground and get them when they are
vulnerable.

Recovery is nice for when you attack someone, and they shield.
At it’s highest level you basically bounce off your target and can
get right back in the fray. That’s really all it’s useful for though…

The Mega Perk for mobility is the ability to stun other robots when
you use your slam ability (left-shift). This, if the person you stun
doesn’t know how to react to it, can get you easy kills; easy kills
are a good thing if you ask me wink

The general thing you need to do when playing a mobility build is
to chase your opponent down as fast as you can, but make sure to
either A) Stay in the air using your tipple jump, or sneak up on them
by running on the ground. I find that floating with the 3rd level of jump
above a group of people helps pick out a target.

Defense Build

Defense builds are great if you either A) die a lot, or B) know what
your doing. The focus here is knowing where you opponent is at all
times, and being able to stop their attacks.

Shield is the second most important ability if you play using a defense
build. The shield can stop your opponents attacks if you time your shield
correctly. The flaw with geting shield first though, is the lack of knowing
if someone is locked on to you or not. This is why we get Warning first.

Warning gives you the ability to know if someone is locked on to you or not.
At it’s first level, it just shows an exclamation mark above your head, letting
you know that your being chased. At it’s second level, if your being locked on
to, the exclamation point is transparent, but if your chaser is at close range,
the exclamation point becomes solid red. And at the third level you can see
how many people are tracking you, and what direction they are coming from.

Shield recharge is either one of the more important abilities to get, or the last
one you would get. What it does is obvious, it recharges your shield. This is
useful if you have many people tracking you at one time. The three levels only
increase the speed at which your shield recharges, so there isn’t much to say about
this particular upgrade.

The Mega Perk for defense is the ability to shield through an explosion, which is pretty
useful if you accidentally run into someone that is going nova.

What you want to do when playing a defense build is to get your Warning up to the
second level, and then get a single level of shield. When you see that the exclamation
point above you head has become solid red, use your shield to block any possible
incoming enemy attacks. Use your warning to track those enemy’s who are following
you so that you can face them head on and attack after you block their attacks.

“Charge” Build

I call this a Charge build seeing as you are focusing on upgrading your dash, and your
detonation. The upgrades you can get from this build are Detonate speed, Dash charge,
and Dash Power.

Detonation speed is extremely useful to get at the beginning of a match. If you can
detonate before someone can attack you, you get extra points smile I only suggest getting
the first level of detonation, untill you can accumulate more points later on in the match.
The second level of detonation upgrades the speed again, while the third lets you detonate
instantly, or hold the detonation until the opportune moment.

Dash Charge is an upgrade that lets you charge up your dash much faster then normal. This
skill is the second skill you should get, after a single upgrade of detonation. The three levels
only increase the speed at which you charge your dash, so there isn’t much to talk about the
upgrade; It is the uses that we want to talk about. If you can charge up your dash in less than
a second, you can attack the same person more often than the rest of those who don’t get
their charge speed upgraded.

Dash power is the third skill you should get, and the second to max (following dash charge).
The only changes in the three levels of this upgrade are the power of your dash. The uses though
are what makes this a need to get upgrade. It gives you the ability to dash farther than you
normally can, which makes chasing and killing your enemies much easier.

The Mega Perk for the charge build is the ability to draw enemies into your detonation, which can
get you much needed extra points.

How you play this build is, in a sense, wildly. You want to constantly be attacking your opponent,
but do not let your guard down. Make sure that when you are at a high energy level to use your
detonation at the best possible time to make sure you get your points, and not lose them.

Those are the three basic builds that you can use as you begin to play. Use variation as you get
better, and make sure to just have fun in the end smile

Profile
 
 
Posted: 07 April 2010 09:42 PM   [ Ignore ]   [ # 1 ]
Newbie
Avatar
Rank
Total Posts:  7
Joined  2010-04-06

SOMETHING I THINK EVERYONE WANTED!having a basic guide on how the builds work will help us improve our gameplay,and make us much more productive in-game.thanks a lot my friend.hoping to see more guides and,if i feel good enough,write one down too!

Profile
 
 
Posted: 07 April 2010 10:23 PM   [ Ignore ]   [ # 2 ]
Newbie
Rank
Total Posts:  21
Joined  2010-04-06

My personal preference is to focus on jump and the 2 charge upgrades, with the explode as a secondary, than tack an alert on at some point during the game. Everything else is pretty much neglected.
In my opinion moving fast at the start is key.


As a side note has anyone else reached the perfect robot? Its quite fun XD

Profile
 
 
Posted: 08 April 2010 01:32 AM   [ Ignore ]   [ # 3 ]
Newbie
Rank
Total Posts:  19
Joined  2010-04-07

Something i forgot to put on the guide, and this is something that works for every single build, USE LEFT-SHIFT!
It is extremely useful in situations where you are fighting an opponent shields constantly, seeing as it throws off
their sense of where you are at, and can cause them to miss their attack too smile

Profile
 
 
Posted: 08 April 2010 02:06 AM   [ Ignore ]   [ # 4 ]
Newbie
Rank
Total Posts:  7
Joined  2010-04-07

What’s a mega perk?

Profile
 
 
Posted: 08 April 2010 03:17 AM   [ Ignore ]   [ # 5 ]
Newbie
Rank
Total Posts:  21
Joined  2010-04-06
Twilight King - 08 April 2010 02:06 AM

What’s a mega perk?

Its an upgrade you can only buy once you have already bought all upgrades of that type
like…you buy all the charges and all the faster explodes and you can buy the gravity field thing

Profile
 
 
Posted: 08 April 2010 04:51 AM   [ Ignore ]   [ # 6 ]
Newbie
Rank
Total Posts:  19
Joined  2010-04-07
MrAlBobo - 08 April 2010 03:17 AM
Twilight King - 08 April 2010 02:06 AM

What’s a mega perk?

Its an upgrade you can only buy once you have already bought all upgrades of that type
like…you buy all the charges and all the faster explodes and you can buy the gravity field thing

Precisely :D

Profile
 
 
Posted: 08 April 2010 05:46 AM   [ Ignore ]   [ # 7 ]
Newbie
Rank
Total Posts:  22
Joined  2010-04-05

My fav progression so far is

dash charge 1
run 1* (can wait if you manage to bank enough for dash charge 2 first)
detonate 1* (can wait if you manage to bank enough for dash charge 2 first)
dash charge 2
dash charge 3
warning 1
sheild 1

it’s all about the dash charge. I used to think that dash power was good, but i can’t control it. more often than not i would attack someone only to fly past them into outerspace only to have to orbit the map once to get back to where the action is. Run is much better imho, but if you ask me above level 1 you start to run into the same problems i have with dash power where dashing just sends me way to far out where i can’t get kills.

I have seen people do some ridiculous things with the shield.  I just find that sort of play less exciting than running into a crowd of people, dashing two of them as quickly as possible and detonating to see how many more you can get.

Profile
 
 
Posted: 08 April 2010 06:44 AM   [ Ignore ]   [ # 8 ]
Newbie
Rank
Total Posts:  19
Joined  2010-04-07

I think one time when i was using only shield and warning, i survived for about 4 minutes… then got killed by someone who just joined -_-

Profile
 
 
Posted: 08 April 2010 08:39 AM   [ Ignore ]   [ # 9 ]
Member
Avatar
RankRankRank
Total Posts:  54
Joined  2010-03-09

I also recommend Jump first, followed by the two Charge abilities.

Profile
 
 
Posted: 09 April 2010 10:07 AM   [ Ignore ]   [ # 10 ]
Newbie
Rank
Total Posts:  1
Joined  2010-04-06

how do you buy your upgrades?

Profile
 
 
Posted: 09 April 2010 11:08 AM   [ Ignore ]   [ # 11 ]
Moderator
Avatar
RankRankRankRank
Total Posts:  661
Joined  2009-01-22

When you die, if the El Mono-shaped thing on the right is yellow and says UPGRADES AVAILABLE, click on it.

By the way I’m stickying this raspberry

 Signature 

or not!

Profile
 
 
Posted: 09 April 2010 01:04 PM   [ Ignore ]   [ # 12 ]
Newbie
Avatar
Rank
Total Posts:  2
Joined  2010-04-06

I tend to mix it up, rather than focusing on one area, though I know that makes the Mega Perks much less accessible. It’s just a trade-off, but a worthwhile one to me since the Mega Perks take so long to get to anyway. My usual build looks something like this:

- Jump 1 (for mobility & dodging)
- Warning 1 (so I know when I need to doge!)
- Charge Speed 1
- Charge Speed 2
- Charge Power 1
- Jump 2
- Charge Power 2
- Detonation Time 1
- Charge Speed 3
- Detonation Time 2

Of course, this gets altered based on any problems I’m having on that map at that time; for example, if I find I’m getting killed a lot while waiting for a detonation I’ve already triggered, I’ll move detonation time up the list. If the server has many players, I’ll add Shield 1 in there to give myself an extra defensive option when in a crowded area. I usually don’t go above Shield 1 or get any of the Shield Recharge upgrades, though I do sometimes get additional levels in Warning. On maps with larger surfaces, I will sometimes get Run 1 to improve my mobility.

My goal is all about speed and mobility, though it may not look that way at first. I see Detonation Time, Charge Speed, and Charge Power as being about mobility, in their own way. The first two let you react more quickly and get off repeated attacks faster. The last lets you attack from further away, which, since attacking involves hurling yourself toward your target, is certainly a form of improved mobility. And the level(s) of Warning just help you to use that increased mobility most effectively.

 Signature 

The first law of robotics is you do not talk about robotics.

Profile
 
 
Posted: 09 April 2010 05:17 PM   [ Ignore ]   [ # 13 ]
Newbie
Rank
Total Posts:  19
Joined  2010-04-07
NeatNit - 09 April 2010 11:08 AM

When you die, if the El Mono-shaped thing on the right is yellow and says UPGRADES AVAILABLE, click on it.

By the way I’m stickying this raspberry

Awesome :D

and to Tremor, that’s also what i usually do too, but sometimes i just follow the basics smile sometime’s it’s just more fun to do a certain build on a certain map then the others.
that and i don’t like to do the exact same build every single time. it just makes the game less of a game, and more of a routine to me.

Profile
 
 
Posted: 09 April 2010 06:32 PM   [ Ignore ]   [ # 14 ]
Member
RankRankRank
Total Posts:  74
Joined  2010-04-05

My basic builds. With only 25 points.

The first points you get are the most important!

Vs. Builds

Offensive
Dash Charge 5
Jump 5
Warning 5
Dash Charge 10
Strategy: Find opponent lock-on attack. Repeat.

Defensive
Shield 5
Warning 5
Dash Power 5
Shield Recharge 5
Jump 5
Strategy: Find opponent and lock-on, wait to be locked-on shield, block then attack.  If your shield loses power hit Q button and dash away.

Star Hunting Build

Dash Power 5
Warning 5
Dash Power 10
Detonate Speed 5
Strategy:  Hold down Q at all times.  This will stop you from locking on to anyone.  Jump then Dash towards stars. You should be nigh impossible to kill.  When you’ve collected a large number of stars.  Go into a battling group of people before they realize you’re there Detonate.

Profile
 
 
Posted: 13 April 2010 06:48 AM   [ Ignore ]   [ # 15 ]
Jr. Member
Avatar
RankRank
Total Posts:  46
Joined  2010-04-09

Double jump is numero uno.

Profile