What an interesting week!
First things first. The Plain Sight gamma test - what’s happened to it? Were we just making it all up ? Was it all a sham?
No, it really isn’t -it’s just a bit complicated…
Firstly, as you may have seen on the interwebs (RockPaperShotgun/ TigSource/Develop), Channel 4 are commissioning indies to make games for them.
We are one of the lucky few that are working on a 12 month contract for
C4 to make something 12000% awesome.
Frankly, it’s the best gig in the world and we’re all chuffed about it.
However, it has meant that work on Plain Sight has had to take a back seat.
At first we thought this would be ok. We honestly thought it was 99% done. But, on the run up to the Gamma, we had a nasty shock - it still needs a bit of work. Since we started work on the C4 contract 2 months ago PS development has slowed greatly. This, frankly, is unacceptable.
So, what are we going to do?
Firstly, we’re building up the Plain Sight team so the project is running at full speed. As you may or may not know, Plain Sight is also hitting the consoles next year. This means that the quality bar for the PC version has been raised significantly. After all, who wants to splash out £10 on a PC game to find the console version is the same price and better? Although the console and PC versions will be quite different animals, we still want to keep our original fanbase happy. So, yeah, the wait is infuriating but it’ll really be worth it in the end.
What’s next? Well, we’re having a closed beta to test out what we’ve got. I’ll start a thread in the forums, just slap your name down and we’ll get back to you asap.
All the hard work is done, we’re now just adding stuff we think is awesome—which is the real joy of game development.
Discuss!
