V1.2 lives!

After months of work, version 1.2 of Plain Sight has gone (rather quietly) live. We’re keeping all our fingers and toes crossed that this’ll be a totally bug-free affair, however, as with all these things in game development, there might be a few slight hiccups along the way.
If you encounter any mischief, please report it in our wonderful forum machine.
So, what’s new? Well, the biggest change we’ve made to the game is adding a persistent power-up system. Now, rather than being randomly awarded with a power-up upon collecting a star, you must collect stars to buy power-ups; once purchased you can pick up to three before each game. You can activate your equipped power-ups whenever you like, but each power-up has a different cool-down period once it’s been used.
On paper the new system looks fair, however only though your feedback can we get this perfect. Again, head to the forum vortex.
So, the list of power-ups is now as follows:
- Vacuum Bomb
- Decoy Gentleman Robot
- Perk Free Zone
- Lock Breaker
- Bing Bang
- Invulnerable Shield
- Flaming Sword
- Ninja Stealth
- Chain Detonation
Full info can be found on the Plain Sight Wiki
In unrelated news, we’re flattered that those scurvy internet pirates have felt us worthy of their time. Currently doing the rounds is an out of date, LAN only version of Plain Sight. We’ve downloaded it and it works, so I guess if you’re too cheap to spend $10 you can play all alone offline.
Well credit where credit is due, it works. Which is far more commendable than this laughably awful effort
(Seriously guys, a keygen for a multiplayer online game? C’mon… you have to try a bit harder than that. Also, why are you hiding the serial numbers you generate? Weird!!)












